Heboris unofficial version (YGS2K EX)
Supported high resolution graphics(640x480)

!CAUTION!
The latest version will ALWAYS be released for "YGS2K EX"!

INDEX
1.How to use it?
2.How to hide japanese text
3.How to change to high resolution
4.8 Selectable Rules
5.Special modes
6.Add-on files
7.About some of "heboris.ini"
8.If the game is too slow...

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1. How to use it?
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Copy these files/directories to original heboris directory.

script
replay
stage
ss
cap
spi
tittle_mov.dat
script.dat
speed.def
graphics.dat
graphicshi.dat
stage.dat
heboris.ini
heboris_user.ini
HEBORIS.EXE [new!]
compiling.ini [new!]

Please push "Yes" button when the overwrite confirmation appear.

Please set compatibility mode to "Windows 95" or "Windows 98" or "Windows 2000" if you are using Windows XP or Vista.
http://www.microsoft.com/windowsxp/using/helpandsupport/learnmore/appcompat.mspx

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2. How to hide japanese text
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Open heboris.ini, then search "english".

// English mode (Hide japanese text in game)
// 0=OFF, 1=ON
english = 0;

You'll find this text.
Please change

english = 0;

 to

english = 1;


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3. How to change to high resolution
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Enter "SETTING" in game and find "SCREEN MODE".
Change it to "FULL SCREEN 640X480" or "WINDOW 640X480" and press A botton.
You can also change color mode.

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4. 8 Selectable Rules
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You can select 8 different rotation rules.

HEBORIS     : TGM1 and TGM2 style. Same as original heboris rotation.
TI-ARS      : TGM3 style. T and I piece have special ground kick(It works only once!).
TI-WORLD    : SRS, you can move 10 times, or rotate 8 times.
ACE-SRS     : SRS, you can move 128 times, or rotate 128 times 
              Fast drop is slower than TI-WORLD.
ACE-ARS     : TGM-ACE style rotation rule. Really strange! 
              Fast drop is slower than TI-ARS.
ACE-ARS2    : Same as ACE-ARS, except soft drop and hard drop. 
              Fast drop is slower than TI-ARS.
DS-WORLD    : SRS, you can rotate or move infinity! 
              Fast drop is slower than TI-WORLD.
SRS-X       : Original rotation rule based on SRS. But you can use Zangi-moves!
               You can move 24 times, or rotate 12 times.
               And C-botton is "180 degree rotarion" with original wall kicks. 
D.R.S       : If you have ever played DTET,let's use this!
               Added T and I ground kick(only once!) to it.

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5. Special modes
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You can play these extra modes.

BIG MODE
 Start BEGINNER,MASTER,20G,DEVIL, or ACE mode
  with holding C botton.
 Blocks are always 2 times bigger.

SCORE TRIAL in BEGINNER mode
 Select BEGINNER mode and press Hold botton once.
 Default of BEGINNER mode is fireworks trial.
 But this is score trial.
 There are no Lv-stop before Lv100 and Lv200, and 
 support Item block will appear.
 Goal is Lv300. If you reached Lv300 so quickly,
 you'll get time bonus.
 Back to Back will be better than combos...

ITEM MODE
 Select MASTER , 20G, or DEVIL mode and press Hold botton once (twice in DEVIL mode).
 Item blocks apeear,but attack items affects yourself.

HEBO+
 Select MASTER or 20G mode and press Hold botton twice.
 Sometimes pattern garbage appears.

TOMOYO E-Heart (ACE-Target)
 Select TOMOYO mode and press right arrow key once(twice).
 Other stages from other game(TGM-ACE).
 Always, place of platinum blocks are randomized.

TOMOYO F-Point
 Select TOMOYO mode and press left arrow key once.
 18 mimutes score challenge. (100 stages)

ANOTHER
 Select ACE mode and press right arrow key once.
 It's faster than ACE mode.

HELL
 Select ACE mode and press right arrow key twice.
 The speed is.....WTF!

OLD STYLE
 Select ACE mode and press right arrow key three times.
 Two kinds of old classic ###rises (Decided by "ARS or SRS")

DEVIL- (MINUS)
 If DEVIL-DOOM is too fast for you, let's try.
 Select DEVIL mode and press Right arrow once.

DEATH+
 Select DEVIL mode and press Hold botton once.
 Only one next display and no Hold!

(NOTE:You can use DEVIL- and DEATH+ together.
 And If you use HEBORIS rotation, you can train T.A DEATH.)

ROT.RELAY
 Select SIMPLE mode (40LINES or ULTRA2min) and press Hold botton once.
 Play 40LINES or ULTRA2min with ALL rotation rules.
 Top-out does not become gameover,but penalty will be added.

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6. Add-on files
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You can put these files and they will be used in game.

In "BGM" directory (make directory first!)

bgm01.wav 		: MASTER mode Lv0-499
bgm02.wav 		: MASTER mode Lv500-699
bgm03.wav 		: MASTER mode Lv700... And DEVIL mode Lv0-499
bgm04.wav 		: DEVIL mode Lv500-699
bgm05.wav 		: DEVIL mode Lv700-999
bgm06.wav 		: DEVIL mode Lv1000...
ending.wav		: staff roll in MASTER,20G and DEVIL mode
ending_b.wav		: staff roll in BEGINNER mode
tomoyo.wav		: TOMOYO mode normal stage
tomoyo_ex.wav		: TOMOYO mode EX-stage
vsmode.wav		: VERSUS mode
title.wav		: tittle
select.wav		: mode select
nameentry.wav		: name entry and results
tomoyo_eh.wav		: TOMOYO mode E-HEART stage
tomoyo_eh_final.wav	: TOMOYO mode E-HEART final stage
fever.wav		: FEVER!!!
mission_ex01.wav	: MISSION mode No.1
mission_ex02.wav	: MISSION mode No.2
mission_ex03.wav	: MISSION mode No.3

You need to change a setting to use them all.
Enter "SETTING" in game and find "BGM".
Change it to "WAVE" or "MP3".

If you use MP3 files as BGM, they MUST NOT include any ID3 tags.


In "SE" directory (make directory first!)

applause.wav		: this sounds when you erase 4 lines(HEBORIS!).
ace_sonic_lock.wav	: this sounds when you use sonic-lock by "ACE-SRS","ACE-ARS","ACE-ARS2" or "DS-WORLD".
cheer.wav		: this sounds when you erase line by combo from "HEBORIS!" or Back-to-Back.
cool.wav 		: this sounds when your grade is up in GRADE TYPE-4.
gameover.wav		: this sounds when your game is over.
gm.wav			: this sounds when you clear the game.
gon.wav			: this sounds when blocks fall after line clear.
hanabi.wav		: fireworks
hold.wav		: this sounds when you use IHS(hold).
hurryup.wav		: time limits warning in TOMOYO,ACE, and MISSION mode.
kachi.wav		: this sounds when your block is locked.
kon.wav			: this sounds when the block is soft-dropped.
levelup.wav		: this sounds when you passed a section.
lvstop.wav		: this sounds when your level reached to *99.
pinch.wav		: this sounds when your playfield is in danger.
rankup.wav		: this sounds when your grade is up.
rotate.wav		: rotate sound
shaki.wav		: this sounds when you use IRS.
stgstar.wav		: some of shooting stars.
stageclear.wav		: stage clear in TOMOYO mode
timeover.wav		: time over in TOMOYO,ACE, and MISSION mode.
platinaerase.wav	: this sounds when you erased "Cube blocks" in TOMOYO mode.
timeextend.wav		: Time Extend bonus in TOMOYO mode.
tspin.wav		: this sounds when you succeed T-SPIN.
ttclear.wav		: this sounds when your level is counter-stopped.
levelup.wav		: level up
up.wav			: rise
missionclr.wav		: this sounds when you comleted missions in MISSION mode.
regret.wav		: this sounds when your grade is down.
thunder.wav		: this sounds when you are attacked by thunder.
cool.wav		: this sounds when your grade is up on "#4"mode.
warning.wav		: this sounds when you are item attacked by opponent.
timestop.wav		: this sounds when you are attacked by TIME STOP.
welcome.wav		: this sounds when program has started compiling script data.


In "BACK" directory (make directory first!)
 for 320x240 size.

BACK01.png - BACK12.png	: backgrounds in game
back_vs.png		: background in VERSUS mode.


In "backhi" directory (make directory first!)
 for 640x480 size.

BACK01.png - BACK12.png	: backgrounds in game
back_vs.png		: background in VERSUS mode.


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7. About some of "heboris.ini"
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You can change many settings in "heboris.ini".
These are some of them.

enable_grade
 Moved in game like "MASTER-#G1,MASTER-#G2..."
	1:EASY   Your grade will be decided by your clear time and total score. The grade has 20 stages.
	2:NORMAL Increase "G point" to grade up. The grade has 32 stages.
	3:NORMAL Same as 2.But grade has 20 stages.
	4:HARD   The game speed will be dicided by your skill and time.
	          Your current grade is hidden while playing. The grade has 32 stages.

spawn_y_type
 block appearing position (0:18/19row 1:21/22row)

tspin_type
 T-SPIN judge style
 (0:TI(No bonus) 1:3-corner(With score bonus) 2:both("Back to Back" works 3-coener only))

b2bchack
 Back to Back
 (0:disabled 1:enabled)

top_frame
 Moved into "SETTING > DESIGN" in game

block_spectrum
 show the spectrum of falling blocks just like DTET (0:disabled 1:enabled)


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8. If the game is too slow...
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Try to change these things.


In "heboris.ini"

breaktype
 0:original  1:new  2:old(faster) 3:hybrid(default)

skip_viewbg
 0:show background(default)  1:disable background(faster)

skip obj
 0:show effects(default) 1:disable all effects(faster)

disable_giji3D
 0:show all "3D-like objects"(default)
 1:hide big TLS's "3D-like"(fast)
 2:hide all TLS's "3D-like"(fast)
 3:show only field blocks' "3D-like"(faster)
 4:disable all "3D-like"(fastest)

alpha_tls
 0:disable all alpha blending for TLS (default & fastest)


SETTING in Game

SCREEN MODE
 640x480(default)  320x240(faster)

COLOR MODE
 HIGH COLOR 16bit(dafault)  TRUE COLOR 32bit(heavy)

MAX PLAYER(in SOLO mode)
 SINGLE(1player only(faster)) DUAL(2players)